So you’ve come around to the idea that “immersion” is a really profound concept;
That experiencing something can sometimes be more meaningful to someone than watching a video, looking at an image, or reading some text. And coincidentally, that virtual reality (VR) is a medium with a lot of really interesting twists and turns ahead of it. Yup, me too. ;)
In this guide, I’ll share how I go about planning a VR project from inception to launch. Give it a ‘clap’ if you find it helpful, and feel free to share this article with whoever needs to see it.
An Intro to my “VR-SDLC”
Scoping a VR project: Who, what and how?
Notes on operationign, dev, testing
s: Des
When it comes to VR, I think immersion; Diving into an experience that engages a number of the senses. Sight, sound, depth, gravity, interaction, and so on. VR is like reading a book or watching a movie, but instead of passively observing the experience from a distance, we live it. We embody the protagonist.
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In fact, VR has a lot in common with the medium of video games. The virtual world reacts to our actions. We shape our own reality and subjective experience. We engage with the simulation, and in return, it engages with us. This concept has been, and continues to be, applied to myriad industries in an attempt to explore the benefits of such visceral simulations.
My only advice here is to try to lean in to the nature of simulated realities. Break physics. Explore the multiverse with us. Venture where no one has before.
Okay, sci-fi out of the way, let’s talk about some practical things.
Since the 1970s, software developers have strived to be agile; To work on one feature at a time, always moving forward, rapidly and smoothly. This certainly works for maintenance and improvements, but product/project development is different.
Agile development is appropriate for ongoing software services, not proof-of-concept product development, per se. If there’s a deadline on a project, agile is not really an option. A sign-off or a launch requires some closure.
More often than not, a virtual reality development project is better suited to a more linear workflow.
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